![]() ![]() One example is its offline autopilot mode for long-distance travel. EVE is, after all, a sandbox experience where you're free to play as you wish, so NetEase's avoidance of forced tutorials makes perfect sense and no doubt comes as a major relief to returning EVE players.Įchoes also adopts popular mobile game mechanics but wisely adapts them to suit the EVE experience. It has a range of both basic and advanced tutorials, and these can be selected based on what you're interested in learning. One way in which Echoes aims to welcome in new players is its smart use of optional tutorials. In terms of Echoes' potential userbase, Pétursson imagines that it will mostly be populated by new players, largely due to the sheer number of fresh faces who are set to be exposed to the game when it hits iOS and Android this August. ![]() Pétursson tells me that EVE Online players were highly sceptical of Echoes at first, though everyone in his experience who tries it has been impressed, or even blown away, by what NetEase has accomplished: an authentic, mobile-friendly adaptation of a game of immense depth. EVE Echoes serves up an authentic EVE experience for iOS and Android.The team ultimately worked alongside CCP to find solutions to some of the technical challenges at hand. EVE Online is famous for its large-scale space battles and unfathomably huge universe, two things that might at first appear incompatible with mobile. The technical troubles don't stop there, however, as the team also aimed to recapture the look and grand scale of Echoes' big brother. This has been achieved by designing a mobile-friendly UI and control scheme, making everything from the menus to the ship battles feel right at home on touchscreen devices. The first is working out how to relay all of EVE Online's dense info and systems to players in a way that makes sense on the mobile platform. Su breaks it down into several key issues. Subscribe to Pocket Gamer on Bringing the EVE experience to mobileĪs you might imagine, there are many challenges that present themselves when attempting a project such as this. ![]() "It's nice that other games have been warming up the market for us", he says.Īnd indeed there is a sense that Echoes is aiming to be the one true game of its type on mobile. We've already seen a number of EVE-inspired space sims hit iOS and Android in the past, and some of them have proved to be quite popular, though Pétursson simply sees this as confirmation of there being an audience of hungry mobile gamers looking for these sorts of adventures. You can roleplay as a miner, trader, space pirate, or maybe even a bit of each? New Eden is a sandbox universe both epic in scope and emergent gameplay opportunities, but at some point you have to start wondering how this is going to pan out on mobile. EVE Echoes, CCP and NetEase's ambitious sci-fi MMORPG epic, may finally have a release date, but there are still many unanswered questions surrounding this alternate reality take on EVE Online, a cult classic PC game that is decidedly anything but mobile-friendly.įollowing yesterday's in-depth livestream, I spoke with CCP's Hilmar Veigar Pétursson and Bing Xi, as well as NetEase's Wei Su and Shicheng Zhou to discuss the upcoming launch and how the team approached this mammoth undertaking.Įchoes has been three years in the making and aims to offer a sandbox spacefaring experience with countless paths and playstyles to pursue, large-scale PvP and PvE battles, and a practically infinite universe of 8,000 solar systems to explore. ![]()
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